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Agile Principles, Patterns, and Practices in C#


Agile Principles, Patterns, and Practices in C#

Hardback by Martin, Robert; Martin, Micah

Agile Principles, Patterns, and Practices in C#

£59.49

ISBN:
9780131857254
Publication Date:
3 Aug 2006
Language:
English
Publisher:
Pearson Education (US)
Imprint:
Pearson
Pages:
768 pages
Format:
Hardback
For delivery:
Estimated despatch 6 - 7 May 2024
Agile Principles, Patterns, and Practices in C#

Description

With the award-winning book Agile Software Development: Principles, Patterns, and Practices, Robert C. Martin helped bring Agile principles to tens of thousands of Java and C++ programmers. Now .NET programmers have a definitive guide to agile methods with this completely updated volume from Robert C. Martin and Micah Martin, Agile Principles, Patterns, and Practices in C#. This book presents a series of case studies illustrating the fundamentals of Agile development and Agile design, and moves quickly from UML models to real C# code. The introductory chapters lay out the basics of the agile movement, while the later chapters show proven techniques in action. The book includes many source code examples that are also available for download from the authors' Web site. Readers will come away from this book understanding Agile principles, and the fourteen practices of Extreme Programming Spiking, splitting, velocity, and planning iterations and releases Test-driven development, test-first design, and acceptance testing Refactoring with unit testing Pair programming Agile design and design smells The five types of UML diagrams and how to use them effectively Object-oriented package design and design patterns How to put all of it together for a real-world project Whether you are a C# programmer or a Visual Basic or Java programmer learning C#, a software development manager, or a business analyst, Agile Principles, Patterns, and Practices in C# is the first book you should read to understand agile software and how it applies to programming in the .NET Framework.

Contents

Chapter 1: Agile Practices Chapter 2: Overview of Extreme Programming Chapter 3: Planning Chapter 4: Testing Chapter 5: Refactoring Chapter 6: A Programming Episode Chapter 7: What Is Agile Design? Chapter 8: The Single-Responsibility Principle (SRP) Chapter 9: The Open/Closed Principle (OCP) Chapter 10: The Liskov Substitution Principle (LSP) Chapter 11: The Dependency-Inversion Principle (DIP) Chapter 12: The Interface Segregation Principle (ISP) Chapter 13: Overview of UML for C# Programmers Chapter 14: Working with Diagrams Chapter 15: State Diagrams Chapter 16: Object Diagrams Chapter 17: Use Cases Chapter 18: Sequence Diagrams Chapter 19: Class Diagrams Chapter 20: Heuristics and Coffee Chapter 21: Command and Active Object: Versatility and Multitasking Chapter 22: Template Method and Strategy: Inheritance versus Delegation Chapter 23: Facade and Mediator Chapter 24: Singleton and Monostate Chapter 25: Null Object Chapter 26: The Payroll Case Study: Iteration 1 Chapter 27: The Payroll Case Study: Implementation Chapter 28: Principles of Package and Component Design Chapter 29: Factory Chapter 30: The Payroll Case Study: Package Analysis Chapter 31: Composite Chapter 32: Observer: Evolving into a Pattern Chapter 33: Abstract Server, Adapter, and Bridge Chapter 34: Proxy and Gateway: Managing Third-Party APIs Chapter 35: Visitor Chapter 36: State Chapter 37: The Payroll Case Study: The Database Chapter 38: The Payroll User Interface: Model View Presenter Appendix A: A Satire of Two Companies Appendix B: What Is Software?

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