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Game Cultures: Computer Games as New Media


Game Cultures: Computer Games as New Media

Paperback by Dovey, Jon; Kennedy, Helen

Game Cultures: Computer Games as New Media

£30.99

ISBN:
9780335213573
Publication Date:
16 May 2006
Language:
English
Publisher:
Open University Press
Pages:
184 pages
Format:
Paperback
For delivery:
Estimated despatch 10 - 12 May 2024
Game Cultures: Computer Games as New Media

Description

This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

Contents

Introduction: Computer Games as New Media The Ludological Turn: What Play Theory Brings to the Analysis of New Media Why We Get the Games We Get: The Political Economy of GamesNetworks Of Technicity Understanding Games as 'Texts' Cyborg Spectatorship: Untying the Knots of Gameplay Interventions and Recuperations

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