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Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap


Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap

Hardback by Wesley, David; Barczak, Gloria

Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap

£130.00

ISBN:
9780566091674
Publication Date:
28 Jun 2010
Language:
English
Publisher:
Taylor & Francis Ltd
Imprint:
Gower Publishing Ltd
Pages:
280 pages
Format:
Hardback
For delivery:
Estimated despatch 13 - 18 May 2024
Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap

Description

Innovation has played a major role in the long term success of the video game industry, as software developers and hardware engineers attempt to design products that meet the needs of ever widening segments of the population. Innovation and Marketing in the Video Game Industry identifies patterns that will help engineers, developers, and marketing executives to formulate better innovation strategies and successfully bring new products to market. The book shows how some video game companies have used radical innovations to attract new customers, including parents and senior citizens and how video games have come to be used in a variety of socially beneficial ways. The authors compare product features, marketing strategies, and the supply chain to help better understand this valuable industry.

Contents

Introduction 1. Shigeru Miyamoto and the Art of Donkey Kong 2. Nintendo's Dark Age 3. PlayStation Dreams 4. Xbox Empire 5. The Brain Age 6. Rings of Death 7. The PlayStation 3 8. Blu-Rays and Netflix 9. The Wii Revolution 10. Game Development and the Rise of Casual Games 11. Guitar Hero Nation 10. Conclusion

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