The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
1. Introduction: Videogames and Storytelling PART I: 2. Machinic Stories: The Literature Machine, Technicity and the Computer Game 3. (W)Reading the Machinic Game-Narrative PART II: 4. Reading Games and Playing Books: Game, Play and Storytelling 5. Shapeshifting Stories : Reading Videogame Stories through Paratexts PART III: STORY 6. Ab(Sense) of an Ending: Telos and Time in Videogame Narratives 7. Playing in the Zone of Becoming I: Agency and Becoming in Videogames 8. Playing in the Zone of Becoming II: 'Becoming' as Identity-formation in Videogames 9. Concluding Remarks: Videogames Versus Books, and Other Egg-endian (Non)Debates
Accessing your eBook through Kortext
Once purchased, you can view your eBook through the Kortext app, available to download for Windows, Android and iOS devices. Once you have downloaded the app, your eBook will be available on your Kortext digital bookshelf and can even be downloaded to view offline anytime, anywhere, helping you learn without limits.
In addition, you'll have access to Kortext's smart study tools including highlighting, notetaking, copy and paste, and easy reference export.
To download the Kortext app, head to your device's app store or visit https://app.kortext.com to sign up and read through your browser.
NB: eBook is only available for a single-user licence (i.e. not for multiple / networked users).