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Debates in Computing and ICT Education


Debates in Computing and ICT Education

Paperback by Younie, Sarah; Bradshaw, Pete (Open University, UK.)

Debates in Computing and ICT Education

£35.99

ISBN:
9781138891784
Publication Date:
19 Oct 2017
Language:
English
Publisher:
Taylor & Francis Ltd
Imprint:
Routledge
Pages:
246 pages
Format:
Paperback
For delivery:
Estimated despatch 7 - 9 May 2024
Debates in Computing and ICT Education

Description

Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools. Chapters tackle established and contemporary issues enabling teachers to reach informed judgements and argue their point of view with deeper theoretical knowledge and understanding. Debates include teacherless classrooms; personalised learning; creativity; digital literacy; visual literacy; e-tools; learning platforms; and opportunities for lifelong learning.

Contents

PART 1: KNOWLEDGE, TECHNOLOGY AND HUMAN COGNITION Technology as tools to augment cognition ICT and Computing as a subject - policy views Effective computing pedagogy: personalisation and differentiation How do students perceive ICT? Teachers' perspectives on ICT at KS3' - views of ICT as subject Gender and ICT & Computing PART 2 THE WHOLE SCHOOL LEARNING ENVIRONMENT Issues for teachers' continuing professional development Using Web 2.0 technologies for enhancing teaching and learning E-ethics and digital identities Computing curriculum-computational thinking and creativity Inquiring Minds and Digital Tools "There is no such thing as a free lunch" - OERs, MOOCS vs QA, value and sustainability Learning spaces and flipped classrooms Bring your own device (BYOD) PART 3 CLASSROOM APPLICATIONS Debates in the use of tablets in the classroom Using social media in the classroom - eg Facebook; what are the issues for and againist Games based learning Learning in an increasingly non-textual world Programming and coding: how do you avoid death by Scratch? Scratch and the new Computing curriculum: Creativity, Collaboration, and Cross-curricular teaching and learning. Developing reflective practice in the classroom using ICT Mobile video assessment

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