Skip to main content Site map

Digital Leisure Cultures: Critical perspectives


Digital Leisure Cultures: Critical perspectives

Hardback by Carnicelli, Sandro; McGillivray, David; McPherson, Gayle

Digital Leisure Cultures: Critical perspectives

£130.00

ISBN:
9781138955073
Publication Date:
15 Aug 2016
Language:
English
Publisher:
Taylor & Francis Ltd
Imprint:
Routledge
Pages:
226 pages
Format:
Hardback
For delivery:
Estimated despatch 7 - 12 May 2024
Digital Leisure Cultures: Critical perspectives

Description

The digital turn in leisure has opened up a vast array of new opportunities to play, learn, participate and be entertained - opportunities that have transformed what we recognise as leisure. This edited collection provides a significant contribution to our changing understanding of digital leisure cultures, reflecting on the socio-historical context within which the digital age emerged, while engaging with new debates about the evolving and controversial role of digital platforms in contemporary leisure cultures. This book also demonstrates the interdisciplinary nature of studying digital leisure cultures. To make sense of how individuals and institutions use digital spaces it is necessary to draw on history, science and technology, philosophy, cultural studies, sociology and geography, as well as sport and leisure studies. This important and timely study discusses both the promise of the digital sphere as a realm of liberation, and the darker side of the internet associated with control, surveillance, exclusion and dehumanisation. Digital Leisure Cultures: Critical perspectives is fascinating reading for any student or scholar of sociology, sport and leisure studies, geography or media studies.

Contents

Foreword 1. Introduction 2. Gigs Will Tear You Aart: Accelerated Clture and Dgital Leisure Studies 3. 3D Printed Self-Replicas: Personal Digital Data Made Solid 4. "I'm selling the dream really aren't I?": Sharing Fit Male Bodies on Social Networking Sites 5. Experiencing Outdoor Recreation in the Digital Technology Age: A Case Study from the Port Hills of Christchurch, New Zealand 6. GoPro Panopticon: Performing in the Surveyed Leisure Experience 7. Serious Leisure, Prosumption, and the Digital Sport Media Economy: A Case Study of Ice Hockey Blogging 8. The (in)visibility of Older Adults in Digital Leisure Cultures 9. Demystifying Digital Divide and Digital Leisure 10. Understanding Cyber-Enabled Abuse in Sport 11. Consuming Authentic Leisure in the Virtual World of Gaming: Young Gamers' Experience of Imaginary Play in Second Modernity 12. E'gao as a Networked Digital Leisure Practice in China 13. Teju Cole's Small Fates: Producing Leisure Space and Leisure Time on Twitter 14. Street Hauntings: Digital Storytelling in Twenty-First Century Leisure Cultures 15. Literary Work as a Leisure Activity: Amateur Literary Forums on the Czech Internet 16. Sexual Desire in the Digital Leisure Sphere: Women's Consumption of Sexually Explicit Material 17. Concluding Remarks

Back

University of Sunderland logo