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Beginning Blender: Open Source 3D Modeling, Animation, and Game Design 1st ed.


Beginning Blender: Open Source 3D Modeling, Animation, and Game Design 1st ed.

Paperback by Flavell, Lance

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design

£54.99

ISBN:
9781430231264
Publication Date:
30 Dec 2010
Edition/language:
1st ed. / English
Publisher:
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:
APress
Pages:
415 pages
Format:
Paperback
For delivery:
Estimated despatch 10 - 15 May 2024
Beginning Blender: Open Source 3D Modeling, Animation, and Game Design

Description

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

Contents

History and Installation The Interface Modeling Lighting and Procedural Textures UV Mapping Curves and NURBS Basic Rigging and Animation Advanced Rigging Making Movies Particles and Physics The Game Engine Going Further Companies That Use Blender Blender and GPL Terms of Use GNU Public License OpenContent License

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